We had the opportunity for an exclusive chat with Eric Flannun, Lead Designer for Guild Wars 2 to talk about the newly announced Hall of Monuments feature! Tully asked him the following questions:
OnRPG: Firstly, for those that may not be familiar, could you please give a brief rundown of what the Hall of Monuments featured in Guild Wars: Eye of the North is and how it interacts with Guild Wars 2?
Eric: The Hall of Monuments is a personal instanced area in Guild Wars: Eye of the North that records a player’s achievements across many different areas of the game. We created the Hall of Monuments to serve as a bridge between Guild Wars 2 Gold
and the original Guild Wars, as a way of preserving the legacy and recognizing the achievements of Guild Wars players in the sequel. The trophies, titles, and achievements in the Hall of Monuments are all worth points that players can use to unlock special weapons, armor, animal companions, and more for their Guild Wars 2 characters.
OnRPG: You released Guild Wars: Eye of the North back in 2007 with the Hall of Monuments. Have you made any significant changes to how the two games will interact or have things gone according to the initial plan?
Eric: Things have for the most part gone according to plan. Guild Wars 2 takes place 250 Guild Wars 2 Gold
after the original Guild Wars and is a completely different game system, so we knew that players would create new characters and that many of the mechanics in the original game would not carry over directly into Guild Wars 2. However, we knew at a very early stage of development that we wanted a way for Guild Wars players to create a legacy that would benefit their new Guild Wars 2 characters, so we created the Hall of Monuments. We knew generally that we wanted achievements in Guild Wars to carry over, so it was just a question of incorporating that into the design of Guild Wars 2 Gold.
The latest ArenaNet blog post is up, bringing with it the Guild Wars2 War in Kryta survey effects and some exciting news.
One survey question regarding seven-hero parties sparked a lot of discussion in the community, and ArenaNet heard the answer loud and clear: An upcoming substence update will bring the ability to fill your party with all heroes.
For those of you who love grouping, the other half of this update is for you: "We’re going to be adding Embark Beach-a new Zaishen outpost that will allow gamers to travel to all Mission outposts ( Guild Wars 2 Gold
!) from a single scene. So if you’re looking to find something to do or someone to help you out, you just have to check one convenient scene. Embark Beach will be included in an upcoming feature build containing some improvements for the game."
From the second ArenaNet announced Guild Wars 2 , I’ve been hyped for it. The reason is quite simple; ArenaNet is one of the best game developers around. What makes them one of the best is that the company thinks outside of the box. They don’t follow trends or copy others; they go their own way, and create a fresh game play experience for all to enjoy. That’s not the only reason I’m looking forward to Guild Wars 2 Gold
though. Read on and see why I can’t wait to get my hands on this gem.
The first Guild Wars is amazing. It is designed to fit both the casual and hardcore gamers’ schedule. For the casual gamer, there is easy to get into PVP content, and a low level cap. For the hardcore gamer there is a variety of armour/weaponry to get, as well as Elite Missions and Guild V Guild Tournaments.
To put it simply, there is something for everyone in Guild Wars. Not only that, but every segment of game is perfectly crafted for its purpose. Everything from mission structure to the fundamental game play elements were created with passion, and care. Guild Wars is a masterpiece of design, so when I think about how the sequel will take the core concept of the original and expand it, I can’t help but get excited.
I don’t know about you, but I’m a bit tired of GW2 Gold
. The one where you just watch your character stand in front the monster, slowly but surely depleting its health. I want to feel like I’m actually doing something, that I’m actually in control and determining what my avatar is doing. I don’t just want to be his baby sitter. GW2 Gold
hopes to change the status quo with a more action orientated battle system.
By action I don’t mean running around, blowing things up. Instead I mean actually doing actions and controlling my character. Yes, I know in World of Warcraft I am controlling my character, but it doesn’t feel like that. I don’t feel like I’m getting any response from combat system. It shouldn’t be me sitting at my PC, watching my character hit an enemy with his sword automatically. Instead it should be me deciding when my avatar should hit the enemy with his sword.
Enter, Guild Wars 2 gold. Every action in battle, you decide. After you make the choice of which action to do, you get a response. You might see your character rush towards the enemy and strike them, and you’ll hear the sound of your character’s sword hitting. You get that kind of response with Guild Wars 2 gold. You can see what you’re doing and see how you, as a gamer, are contributing to the fight. Don’t believe me? Then maybe you should check out the battle system.